Bloodline Heroes of Lithas best traits for all heroes/characters

Power isn’t important in the game, unless it’s a huge difference, what matters is how people synerize everything to build their comp.

You have to learn on experience or ask people how they build their team. Some are basic logic
Attackers always Brutal. Tanks and support are between dmg reduction and something to increase faster energy.

Mostly you pick traits that supports their abilities. Like the shark clan is attacker, but relies on con to do more dmg. So giving him energetic and con runes helps and don’t do any 15 stars till you get their companion maxed to get the best inherit trait on them.

Ambition is needed for quick start , focus for energy gain, rapid shot for team attack speed that helps energy gain and stacks with agile fls and F Ho has. Inspiring is 12% more damage team wide for first 10 sec. So yeah they are very important XD.

Faster energy gains means faster ults, which means better win rate. Focused is the yiv clan trait.

Raising companion intimacy raises the lvl of traits on heirs. To raise the original clan trait (first slot) of a champion you ascend it using a higher lvl same trait so to get a 9 star travain with agile at lvl 18 to get the agile up u ascend it with a lvl 22 to get a 10 star travain with agile 22
so if u got a 15 star with a lvl 18 trait thats gonna be lvl 18 forever unless they raise max stars
and otherwise to increase normal trait lvl just marriage like the others (this also includes other clan traits that got added by marriage).

So the travain clan trait is agile, it’s the first trait and you can’t swap it out to raise agile on a travain champion u ascend it using a Travain with a higher lvl agile and only way to get above lvl 18 traits is through maxing a companion out
by maxing it in intimacy.

5 k for lvl 18 traits and u need 17k intimacy to get lvl 22 traits, thats for the 1 star companions
the more stars on the companion the more intimacy you need, 3 star is i think 34k to get it to lvl 22 traits.

Clan trait guide and tier list Bloodline Heroes of Lithas:
DEFENSIVE TRAITS:
Dexterous
Inventive
Resilient
Perseverance
Steadfast

OFFENSIVE TRAITS:
Foolhardy
Agile
Pyromancer
Lion-Heart
Eagle-Eyed
Aggressive
Clever
Berserker
Fighting Will
Adjudication
Grim

UTILITY – SELF TRAITS
Focused
Vengeful
Zealous
Fearsome
Ambitious
Bellicose
Last Legacy
Tardiness
Enfeebling
Obliteration
Dark Corrosion

UTILITY TEAM TRAITS
Inspiring
Devout
Hulking
Cunning
Sanguine
Dutiful
Brave
Ardent
Self-Sacrificing
High-Spirited
Rapid Shot
Suppression
Demoralize
Last Wish
Aquatic Barrier

Does crit damage get increased by fierce?
Crit numbers probably come from a combination of strength and damage and that number is magnified by crit damage so lets say strength and damage is T+R and equals to x number.
That x number is further magnified by crit damage.
M seg dealt 9.3M to boss on normal ult, 20.9M on crit so that’s just the flat crit damage multiplier. So then fierce is probably still better than higher crit rate.

Fierce is always better than pure strength.
Pure strength is extremely bad. Someone tried pure strength once and was somewhat working until meant a xyston and then understood that pure strength can easily be blocked by strength resistance and since the champs don’t have any other modifiers on them they nullify almost completely your damage.

Pure strength does not work well. In paper it is good yes and on raid bosses but the issue is the raid bosses dont have strength resistances or reducing strength passive / actives meaning if you find an opponent with either or both it cripples your damage output. Since the higher the percentage of strength is the higher is the impact from strength resistance.

According to Bekah’s calculations properly crit is just a simple multiple of whatever the normal damage was probably. So 1 damage with a crit damage of 200% becomes 2.

It’s “damage after fierce” like total damage output times crit.

So increasing the initial damage more is likely better than increasing crit chance more once you are at like 70% crit rate because crit damage must have a solid number to magnify.
If you give it nothing it will give you nothing lol
the above was also an issue on warframe
you see in warframe people where raising the crit chance and crit damage too much.
which resulted in less damage overall because the crit damage did not had a solid base of number to magnify.
So cutting the crit damage keeping the crit chance and increase overall your base damage.
had higher damage output than increasing crit chance and crit damage but yeah that is kinda philosophy on playing this game lol.

You could also not focus on leveling champs
but rather leveling everything around them that will increase their base stats because if you have base stats even if their skill multiplication is lower than a max champ that means the end result will be higher than a max champ because they will have higher numbers to multiply.

Best traits for district champs?
Noble and confident. They are the only ones that effect leadership; and leadership is the only stat that effects district amounts.

Best traits for m corb:
You could run brutal, fierce, aggressive, and honorable.

What’re the best traits for fenix?
Honorable, brutal+ agile. You don’t need fierce all that much. Her trait gives 20% damage at around 20 ~30 sec. Aggressive’s only really good if you’ve got hulking, FLS’ boosts, etc. on your team. If not, then brutal’s the way to go.

What’s the best trait for M Seun?
For starters 200% brutal and honourable. Without honorable he dies fast. Third agile. Fourth Energy.

So you will probably don’t like energy that is cut for 10s of the battle. And ambitious is useless with the CB stuff.

Fierce.
Not aggressive? Well it’s probably for advanced builds. Energetic can be good too. New players should stick with common traits.

Try energetic or steadfast trait to keep him alive longer as assassins die quick. Well in assassins try to give them defensive traits as they attack the main lineup alone, so they get lots of damage towards them.

Best traits for Acuna: As per tier list he’s all utility.

Brutal, aggresive, and honorable then look if you need something team traits or not, when not then fierce or if you need more survivality etc. you have to look on fights what you really need.

M does damage, F is more supportive but can do damage.

Best traits for Water and Sun for male:

He needs loyal so he doesnt betray you. You could have more strength based traits on him like aggressive, brutal, and fierce.

Her ult is just meh because it scales with constitution. It’s a mage so she shouldn’t have much hp. If she has 40m hp it would be 14M heal. White eye has a lot of constitution, but hers will not be that high. Her HP is low compared to a tank, but scaling of constitution still adds up really fast compared to strength. It depends on the radius of the effect. If it has a decent range and combined with something like F Galibar, it can lead to serious stun locking of the whole team. And she is 3/11 so about 25% of the time immune to dmg. That can be interesting too.

But does she take DMG and gets immunity if so then she is weak Vs burst. The effect will be like the orost shield probably, which is not enough probably – but immunity is indeed always good.

What traits to put on both Water&Sun clan?
Brutal, aggressive to have best potential of heals then see what you needs if you can ult before 15s corbit trait seems interesting (if you have a great critical rate or using corbit same team), honorable if you dont have 80% dmg red, steadfast is great on him when he reach a good amount of strength or fierce lot possibility’s.

Silken Crown:
You could use same as mW&S, and because this champion could have skills related to strength and constitution, brutal, honorable, aggressive and energetic… Otherwise you could have fierce instead of energetic (that could be what used on mW&S).

Tips on making m silken do dmg:
His damage come from his ulti after he set his webs, more webs he have, higher damage he do with ulti but, his role is not dps, like m acuna, for example..he is a buffer/ debuffer and backline healer.

MSK needs Aggressive.
Go with as much aggressive as possible. Including runes, sprites, stones… lots of aggressive. Lol. You could be giving male soul keeper steadfast, aggressive, honorable, and brutal. At least lvl18 if you don’t have steadfast or aggressive companions up to lvl 22.

Bjornkriger:
F bear: Recommendation is Obliteration and/or Harsh Rime, Honorable, Energetic, loyal, or Beastial/any kind of healing trait.

She enters the field and things stop healing. She’s tanky enough to replace a tank but she doesn’t do much damage.

Scarlet:
Brutal, fierce, steadfast

F Tide Raiser:


F Galibar:

Fulgar:

Ignis:
Put agile on her. Then energetic, brutal, fierce.

Best traits for epic female Devalia:
Agile, Brutal, Honorable, and for the 4th trait Focused.

Askavarg:
Drop Brutal, Add Impair.

Lionstone:
She needs focused and honorable. The other two can either be ones to help her survive/ult longer, or can be team traits.

If not going for team traits, she should have focused, honorable, energetic, and agile.

Msk is kinda op, especially with a good amount of vigor investment. He executes enemies at a much higher threshold than Fenix does, and he nixes enemy team healing.

Those traits are just fine, don’t change them just keep adding vigor and adding as much strength as possible!!!

Male Yivnian?
Honorable, energetic, agile then 4th trait of your pick, team support or brutal for more individual dmg.

3 epic male spiders.
Hexproof/Athletic/Scrappy.
Since silence is more for w/s and strength is damage.

Best traits for Sahir?
Honorable, brutal, and fierce.

What should male bloom have on it?
Brutal, fierce, agile, and agressive. There’s no “should” about any of this. Bloom is typically used as a damage dealer, so brutal is an obvious choice, and honorable is one of the best ways of protecting. Beyond that, you have lots of options depending on whether you want more damage, faster ults, etc, etc.

What are the best traits for MWS?
Ambitions, Brutal, aggressive, and steadfast.

Dark Corrosion Soul Keepers
Trait:
DARK CORROSION

Class:
ASSASSIN

Trait category:
UTILITY – SELF

Bloodline aspect:
DARK INSIGHT

District:
AGRICULTURE

Trait effect:
When Normal Attacks or Skills hit an enemy, there is a 50% chance to reduce their DMG dealt by 16.95% [lvl18] / 20% [lvl22] for 5s. The target will become immune to the same effect in the next 6s. This effect are not stackable.

Aquatic Barrier Tide Raisers:

Trait AQUATIC BARRIER

Class:
TANK

Trait category:
UTILITY – TEAM

Bloodline aspect:
ARCANE WARD

District:
TRADE

Trait effect:
For the first 10s after battle starts, increases all allied Champions Strength Resistance in the front row by 20.19% [lvl18] / 24% [lvl22]. This effect can’t be stacked.

Last Wish Dawn Breakers:

Trait:
LAST WISH

Class:
MAGE

Trait category:
UTILITY – TEAM

Bloodline aspect:
HALLOWED

District:
PRODUCTION

Trait effect:
The Caster grants allied Champions 20.81% [lvl18] / 25% [lvl22] Critical Evade Rate for 6 secs when the Caster is defeated. This effect cannot be stacked.

DEMORALIZE Segarak
Trait:
DEMORALIZE

Class:
ASSASSIN

Trait category:
UTILITY TEAM

Bloodline aspect:
ARCANE WARD

District:
ENTERTAINMENT

Trait effect:
For the first 10s after battle starts, reduces all enemies’ ATK SPD by 24.86% [lvl18] / 30% [lvl22]. This effect doesn’t stack.

Best traits for m corb:
You could run brutal, fierce, aggressive, and honorable.

SUPPRESSION Water and Sun
Trait:
SUPPRESSION

Class:
MAGE

Trait category:
UTILITY – TEAM

Bloodline aspect:
ARCANE WARD

District:
AGRICULTURE

Trait effect:

For the first 10s after battle starts, reduces the Attack of back-row enemy Champion by 16.57% [lvl18] / 20% [lvl22]. This effect can’ t be stacked.

RAPID SHOT Stonethrower
Trait:
RAPID SHOT

Class:
MARKSMAN

Trait category:
UTILITY TEAM

Bloodline aspect:
HALLOWED
District:
TRADE

Trait effect:

Increases all allied Champions’ ATK SPD by 25.81% [lvl18] / 30% [lvl22] at the start of the battle. This effect can’t be removed or stacked.

OBLITERATION (War Bringers)
Trait:
OBLITERATION

Class:
WARRIOR

Trait category:
UTILITY – SELF

Bloodline aspect:
HALLOWED
District:

PRODUCTION

Trait effect:

Each attack reduces the target’s Constitution Recovery by 10.1% [lvl18] / 12% [lvl22] for 5 secs. Stacks up to 4 layers.

Enfeebling (Celphos):
Trait:
ENFEEBLING

Class:
MARKSMAN

Trait category:
UTILITY – SELF

Bloodline aspect:

ARCANE WARD

District:
ENTERTAINMENT

Trait effect:

Each attack reduces the target’s Strength by 5.05% [lvl18] / 6% [lvl22] for 5 secs. Stacks up to 4 layers.

Trait:
HIGH-SPIRITED (Ho):

Class:
MAGE

Trait category:
UTILITY – TEAM

Bloodline aspect:

FIREBRAND

District:
AGRICULTURE

Trait effect:
For the first 10s after battle starts, increases back row allied Champions’ Strength by 16.76% [lvl18] / 20% [lvl22]. This effect can’t be stacked.

GRIM (The Choir Discordant ):
Trait:
GRIM

Class:
TANK

Trait category:
OFFENSIVE

Bloodline aspect:
PRIMAL FURY

District:
TRADE

Trait effect:
Increases DM dealt to enemies with an active Shield by 16.76% [lvl18] / 20% [lvl22].

TARDINESS (The Parade):

Trait:
TARDINESS

Class:
MARKSMAN

Trait category:
UTILITY – SELF

Bloodline aspect:
DARK INSIGHT

District:
PRODUCTION

Trait effect:
Each attack reduces the target’s ATK SPD by 11.4% [lvl18] / 13.3% [lvl22] for 5 secs, stacking up to 3 layers.

ADJUDICATION (Bloom Uncounted):
Trait:
ADJUDICATION

Class:
ASSASSIN

Trait category:
OFFENSIVE

Bloodline aspect:
PRIMAL FURY

District:
ENTERTAINMENT

Trait effect:
The next attack deals additional DMG equal to 153.33% [lvl18] / 180% [lvl22] of the Champion’s Strength. Cooldown: 6 sec(S).

SELF-SACRIFICING (Galibar):
Trait:
SELF-SACRIFICING

Class:
TANK
Trait category:
UTILITY – TEAM

Bloodline aspect:
PRIMAL FURY

District:
AGRICULTURE

Trait effect:
When this Champion is defeated, grants allied Champions 21% [lvl18] / 25% [lvl22] Damage Reduction for 6 seconds. This effect can’t be stacked.

LAST LEGACY (Simir)
Trait:
LAST LEGACY

Class:
WARRIOR

Trait category:
UTILITY – SELF

Bloodline aspect:
HALLOWED

District:
PRODUCTION

Trait effect:
For each ally killed, the Champion gains 200 [lvl18] / 240 [lvl22] Energy.

FIGHTING WILL (Dravapala):
Trait:
FIGHTING WILL

Class:
WARRIOR

Trait category:
OFFENSIVE

Bloodline aspect:
ARCANE WARD

District:
AGRICULTURE

Trait effect:
For the first 10s after battle starts, increases the Champion’s Strength by 15% [lvl18] / 20% [lvl22] for 10 secs.

STEADFAST (Gultung):
Trait:
STEADFAST

Class:
MARKSMAN

Trait category:
DEFENSIVE

Bloodline aspect:
THUNDERMARK

District:
TRADE

Trait effect:
When taking Skill damage, gains a 5-sec shield that absorbs DMG equal to 177.1% [lvl18] / 200% [lvl22] of the Champion’s Strength. Cooldown: 6 secs.

PERSEVERANCE (Harul):
Trait:
PERSEVERANCE

Class:
ASSASSIN

Trait category:
DEFENSIVE

Bloodline aspect:
PRIMAL FURY

District:
PRODUCTION

Trait effect:
Reduces the skill DMG taken by the Champions by 9.1% [lvl18] / 10.3% [lvl22].

ARDENT (Orost):
Trait:
ARDENT

Class:
TANK

Trait category:
UTILITY – TEAM

Bloodline aspect:
DARK INSIGHT

District:
ENTERTAINMENT

Trait effect:
For the first 10s after battle starts, increases all teammates’ damage reduction by 11% [lvl18] / 15% [lvl22] for the first 10 seconds. This effect can’t be stacked.

BRAVE (White Eye):
Trait:
BRAVE

Class:
MAGE

Trait category:
UTILITY – TEAM

Bloodline aspect:
PRIMAL FURY

District:
AGRICULTURE

Trait effect:
For the first 10s after battle starts, all Champions gain an additional Shield that lasts for 10 seconds, absorbing damage equal to 175% [lvl18] / 225% [lvl22] of their Strength.

RESILIENT (Daevala):
Trait:
RESILIENT

Class:
ASSASSIN

Trait category:
DEFENSIVE

Bloodline aspect:
DARK INSIGHT

District:
TRADE

Trait effect:
In battle, when Constitution is below 30%, restores Constitution by 3.6% [lvl18] / 4% [lvl22] of Max Constitution per second for 5 seconds.

BELLICOSE (Strixbane):
Trait:
BELLICOSE

Class:
ASSASSIN

Trait category:
UTILITY – SELF

Bloodline aspect:
HALLOWED

District:
AGRICULTURE

Trait effect:
When attacking, there is a 20% chance to restore Constitution equal to 7.25% [lvl18] / 8.25% [lvl22] of the damage dealt.

BERSERKER (Nasse):
Trait:
BERSERKER

Class:
WARRIOR

Trait category:
OFFENSIVE

Bloodline aspect:
PRIMAL FURY

District:
ENTERTAINMENT

Trait effect:
In battle, increases damage by 0.22% [lvl18] / 0.26% [lvl22] for each 1% Constitution lost, up to 13%.

District:
ENTERTAINMENT

Trait effect:
In battle, increases damage by 0.22% [lvl18] / 0.26% [lvl22] for each 1% Constitution lost, up to 13%.

DUTIFUL (The Scorching Fire):
Trait:
DUTIFUL

Class:
MAGE

Trait category:
UTILITY – TEAM

Bloodline aspect:
DARK INSIGHT

District:
PRODUCTION

Trait effect:
When defeated, restores 160 [lvl18] / 200 [lvl22] Energy for all teammates.

SANGUINE (Lume):
Trait:
SANGUINE

Class:
MAGE

Trait category:
UTILITY – TEAM

Bloodline aspect:
ARCANE WARD

District:
TRADE

Trait effect:
For the first 10s after battle starts, increases all Champions’ damage by 2%. After that, increases their damage by 1.46% [lvl18] / 1.8% [lvl22] every 2 seconds, up to a total of 16.6% [lvl18] / 20% [lvl22]. This effect can’t be stacked.

CLEVER (Lycanis):
Trait:
CLEVER

Class:
ASSASSIN

Trait category:
OFFENSIVE

Bloodline aspect:
THUNDERMARK

District:
AGRICULTURE

Trait effect:
When attacking, ignores 15.25% [lvl18] / 20% [lvl22] of the target’s Fortitude.

CUNNING (Gryphon):
Trait:
CUNNING

Class:
WARRIOR

Trait category:
UTILITY – TEAM

Bloodline aspect:
DARK INSIGHT

District:
AGRICULTURE

Trait effect:
For the first 10s after battle starts, enemies’ Energy gain rate is reduced by 12% [lvl18] / 15% [lvl22] for 10 seconds. This effect can’t be stacked.

AGGRESSIVE (Tidestorm):
Trait:
AGGRESSIVE

Class:
MARKSMAN

Trait category:
OFFENSIVE

Bloodline aspect:
FIREBRAND

District:
PRODUCTION

Trait effect:
Each attack made increases Strength by 1.69% [lvl18] / 2% [lvl22], up to 20%.

EAGLE-EYED (Huntsdorf):
Trait:
EAGLE-EYED

Class:
MARKSMAN

Trait category:
OFFENSIVE

Bloodline aspect:
FIREBRAND

District:
PRODUCTION

Trait effect:
Each attack made increases Critical Rate by 1.05% [lvl18] / 1.25% [lvl22], up to 10%.

AMBITIOUS (Lionstone):
Trait:
AMBITIOUS

Class:
TANK

Trait category:
UTILITY – SELF

Bloodline aspect:
HALLOWED

District:
PRODUCTION

Trait effect:
For the first 10s after battle starts, gains an additional 240 [lvl18] / 300 [lvl22] Energy.

HULKING (Fulgur):
Trait:
HULKING

Class:
MAGE

Trait category:
UTILITY – TEAM

Bloodline aspect:
THUNDERMARK

District:
TRADE

Trait effect:
For the first 10s after battle starts, increases all Champions’ Strength by 5%. After that, increases their Strength by 2.1% [lvl18] / 2.5% [lvl22] every 2 seconds, up to a total of 26% [lvl18] / 30% [lvl22]. This effect can’t be stacked.

LION-HEART (Doombringer):
Trait:
LION-HEART

Class:
WARRIOR

Trait category:
OFFENSIVE

Bloodline aspect:
FIREBRAND

District:
PRODUCTION

Trait effect:
Each attack made increases Total Damage by 1.35% [lvl18] / 1.55% [lvl22], up to 15%.

DEVOUT (Aeson):
Trait:
DEVOUT

Class:
MAGE

Trait category:
UTILITY – TEAM

Bloodline aspect:
HALLOWED

District:
ENTERTAINMENT

Trait effect:
For the first 10s after battle starts, increases all Champions’ Healing and Healed efficiency by 22% [lvl18] / 30% [lvl22]. This effect can’t be stacked.

FEARSOME (Elzedith):
Trait:
FEARSOME

Class:
MARKSMAN

Trait category:
UTILITY – SELF

Bloodline aspect:
ARCANE WARD

District:
TRADE

Trait effect:
When attacking, there is a 10% chance to Stun the target for 1.66 [lvl18] / 2 [lvl22] seconds.

INSPIRING (Ugrull):
Trait:
INSPIRING

Class:
WARRIOR

Trait category:
UTILITY – TEAM

Bloodline aspect:
FIREBRAND

District:
PRODUCTION

Trait effect:
For the first 10s after battle starts, increases all Champions’ damage by 12.25% [lvl18] / 15% [lvl22] for the first 10 seconds. This effect can’t be stacked.

INVENTIVE (Zaess):
Trait:
INVENTIVE

Class:
MAGE

Trait category:
DEFENSIVE

Bloodline aspect:
ARCANE WARD

District:
ENTERTAINMENT

Trait effect:
When release skills, there is a 50% chance to gain a Shield, which absorbs damage equal to 130% [lvl18] / 150% [lvl22] of the Champion’s Strength.

ZEALOUS (The Luxuriant):
Trait:
ZEALOUS

Class:
MAGE

Trait category:
UTILITY – SELF

Bloodline aspect:
DARK INSIGHT

District:
ENTERTAINMENT

Trait effect:
When attacking, there is a 16% [lvl18] / 20% [lvl22] chance to remove all buff effects from the target.

PYROMANCER (Ignis):
Trait:
PYROMANCER

Class:
MAGE

Trait category:
OFFENSIVE

Bloodline aspect:
FIREBRAND

District:
ENTERTAINMENT

Trait effect:
When attacking, there is a 20% chance to inflict Burning (the target takes damage equal to 22% [lvl18] / 30% [lvl22] of the Attacker’s Strength) to the target for 3 seconds.

VENGEFUL (Karguk):
Trait:
VENGEFUL

Class:
TANK

Trait category:
UTILITY – SELF

Bloodline aspect:
FIREBRAND

District:
AGRICULTURE

Trait effect:
Upon being attacked, there is a 20% chance to reflect 15% [lvl18] / 20% [lvl22] of the damage taken.

FOCUSED (Yivnian):
Trait:
FOCUSED

Class:
ASSASSIN

Trait category:
UTILITY – SELF

Bloodline aspect:
DARK INSIGHT

District:
TRADE

Trait effect:
For the first 10s after battle starts, increases Energy gain rate by 22% [lvl18] / 30% [lvl22].

AGILE (Travain):
Trait:
AGILE

Class:
MARKSMAN

Trait category:
OFFENSIVE

Bloodline aspect:
PRIMAL FURY

District:
ENTERTAINMENT

Trait effect:
Attack Speed is increased by 22% [lvl18] / 30% [lvl22].

FOOLHARDY (Karg):
Trait:
FOOLHARDY

Class:
WARRIOR

Trait category:
OFFENSIVE

Bloodline aspect:
DARK INSIGHT

District:
AGRICULTURE

Trait effect:
When attacking, if the target has more than 80% Constitution, deals an additional 17.5% [lvl18] / 22.5% [lvl22] damage.

DEXTEROUS (Sallyhorn):
Trait:
DEXTEROUS

Class:
TANK

Trait category:
DEFENSIVE

Bloodline aspect:
THUNDERMARK

District:
TRADE

Trait effect:
Upon being attacked, there is a 50% chance to reduce damage taken by 12% [lvl18] / 15% [lvl22].

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